

When the title encounters an ambiguous movement, the game errs on the side of leniency, instead of penalizing the player. Thankfully, TV Party operates with a bit more precision. After seeing a number of DDR-influenced titles on the Wii flounder because of inaccurate movement sensing, we were initially cautious about the dance routines. Oops, the second from the right already did.įor the most part, the game’s use of simple Wiimote-based gestures is incredibly responsive. The game was delightfully simple, yet fiendishly competitive.ĭance your fuzzy tail off. As the screen would scroll from right to left, players would bounce off each other, and the platformed environment in an effort to collect to abundant supply of pellets. Each player controlled a small rabid-sphere that jumped with a swing of the Wiimote and was guided on the horizontal axis by the analog stick of the nunchuck. With simultaneous play for up to four gamers, this was one of our favorite events.Īnother unique and remarkable minigame was entirely 2D based. If the gamer misses a note, much like Rock Band, the sound of the instrument drops out of the sound mix. As icons drop from the top of the screen, the player must shake either the Wiimote or nunchuck accordingly. The activity gives players a choice of four different instruments, each with a different level of difficulty. Whereas most compilations may offer a halfhearted Rock Band imitator, this title offer a game with a bit more substance. Unlike many other titles with micro-sized diversions, each of the games in TV Party is well conceived and worthy of repeat play. The title’s activities are both diversified and nearly universally interesting. When rowdy rabbids are involved, it’s called ‘rastling’
